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Available Spell Circles
Skills
Summoning
Spoiler Information
Channeler
In Thrael's past, a group of Glas Wizards broke from tradition to combine arcane and astral energies, and utilized the strength of theories forged between the two separate magics to open small holes in the Veil. Able to summon forth demons and spirits from this mysterious outer-world, Channelers use their knowledge and skill to bind these unusual creatures and force them to do their bidding. Failing a summoning can be a deadly, gruesome experience for a Channeler and others nearby, depending upon which demon answers the call.
As Astral and Arcane hybrids, Wisdom and Reasoning are primary attributes for Channelers. Dexterity is also important as it is to any arcane spell caster.
The channeler uses its spells and summons offensively and relies on its evasion defensively.
Available Spell Circles
Channelers begin with 4 spell circles. An additional circle is available at levels 15, 30, and 50.
Click on the column header to sort by that column, or click on the circle name to see details about that circle. For an explanation of magic and its use, see the About Magic page.
| Circle Name | Sphere | Info | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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Arcane Prime |
Arcane | This circle is available to Arcanist Mechanists, Channelers, Illusionists, and Wizards. The Arcane Prime spell circle encompasses all the basic precepts of the Arcane sphere. Generally prime lists have many simple spells that demonstrate the general rotes and rules of the sphere in question. Arcane Prime spells are divided up into two catagories: cantrips and rotes. Arcane Prime cantrips are smaller spells known particularly for flashier effects; while Arcane Prime rotes are simply minor spells which demonstrate Arcane concepts. Basic Arcane Prime spells may be learned from Chaemim in the Lyceum. Intermediate Arcane Prime spells may be learned from the arcane prime tome sold in the Lyceum.
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Astral Prime |
Astral | This circle is available to Channelers, Clerics, Empaths, Qai Monks, and Wilders. Basic Astral Prime spells may be learned from Ishne in the Lyceum. Intermediate Astral Prime spells may be learned from the Astral Prime tome sold in the Lyceum.
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Via Qel |
Hybrid Arcane-Astral | This circle is available to Channelers. This circle is arcane-astral hybrid.
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Via Glas Nihil |
Hybrid Arcane-Astral | This circle is available to Channelers. This circle is arcane-astral hybrid.
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Via Kel Nivir |
Astral | This circle is available to Channelers and Clerics of the Onu. Channelers: This circle is mutually exclusive to Via Sabu Onyr.
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Via In Rik |
Arcane | This circle is available to Channelers.
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Via Sabu Onyr |
Astral | This circle is available to Channelers and Clerics of the Nivi. Channelers: This circle is mutually exclusive to Via Kel Nivir.
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Skills
Click on the column header to sort by that column. For an explanation of skills and their values, see the Skills page.
| Skill | Value |
|---|---|
| Alchemy | Normal |
| Animal Handling | Bad |
| Archery | Very Bad |
| Armor | Very Bad |
| Channeling | Very Good |
| Conditioning | Good |
| Evasion and Dodging | Good |
| First Aid | Normal |
| Fishing | Normal |
| Focus | Very Bad |
| Foraging | Normal |
| Gnosis | Very Good |
| Kinesis | Very Good |
| Larceny | Very Bad |
| Lockpicking | Very Bad |
| Lore | Very Good |
| Mechanisms | Very Bad |
| Melee Weapons | Bad |
| Metallurgy | Normal |
| Observation | Normal |
| Outdoorsman | Bad |
| Parry | Normal |
| Shields | Very Bad |
| Skinning | Normal |
| Sorcery | Very Good |
| Stealth | Very Bad |
| Tactics | Good |
| Throwing | Bad |
| Unarmed Combat | Very Bad |
Summoning
The mitred and robed form of Father Abbot Repentance Otrygg walks into the lecture hall, a sharp glare stops all the whispering in the room. He makes his way over to the podium, and leans his shillelagh up against it. Clapping his hands, he bellows, "LISTEN UP. Th' Theosophic Academy's been nice enough t'invite me in t'serve as a guest lecturer, an' by Duvan's beard yer goin' t'listen up. What Ah'm about t'teach ye is one of th' great Mysteries of our world, an' Ah'll break th' knees of th' first one who so much as sneezes." He grips the edge of the podium and leans forward; offering the crowd an ugly grin. "Fer th' daemons won't be so generous as Ah."
He snaps his fingers and a chalkboard is rolled out onto the platform. "Before Ah begin, Ah'll introduce meself. Ah'm sure there are some who haven't heard of me, but their numbers are few. Father Abbot Repentance Fly-Fornication Search-th'-Scriptures Zeal-of-th'-Land Otrygg, of Reklar Insane Asylum. Daemonology 101. Know it. Fear it. Respect it. Yer soul depends on it. Those channelers who're wet behind th' ears don't make it. Spirits, of course, are far less risky than summonin' a Daemon Lord of th' Fourth Plane t'do yer biddin'.
"Daemonic Theory. We've got Via Min Crix an' Via Vas Crix. Those of ye who like life t'be short an' brief, by all means go learn Vas Crix first. When th' rottin' arm of Beliel comes out an' rips yer throat out, don't ye come gurglin' t'me! Min Crix deals in spirit summonin' an' is th' basis of bindin' yer summonin' circle, also banishin' yer minions back beyond th' Veil.
"Spirits are docile in nature, an' don't need TOO many restrictions put on 'em. They're mostly mindless constructs drawn out of th' Veil an' formed with what elements they grab onto on th' way out. Ye always use lesser bindin' on spirits, certainly there's no harm usin' a greater bindin'... but Ah'm a busy druim'dwer, an' a most efficient druim'dwer.
"Daemons. Daemonic bindin' an' summonin' is nothin' t'scoff at, nor is it a shameful thing t'be afraid. It's quite simple. If ye don't have th' will t'control it an' show fear, they'll gobble ye up an' pass ye in some demonic fashion. Daemons require th' most notations on th' summonin' circle, an' th' most powerful spells. Ye learn about 'em in th' Via Vas Crix lecture. Quite a few nice things ye learn in th' Via Vas Crix sphere. Ah'll get t'em in th' end."
Abbot Repentance holds out his hand imperiously, and two sticks of white chalk are placed in his hand by an eager neophyte. The Abbot favors him with a beatific smile, and turns brusqeley to the chalkboard. With precision, he draws a perfect ordinary chalk circle on the board and turns back to the class.
"Basic safety measure. Th' almighty chalk circle of protection. What's on th' board is ordinary chalk, Ah'll demonstrate what th' REAL thing does in a few minutes."
He sets the white chalks down and holds out his hand, the neophyte places two sticks of red chalk in his hand. He turns to the board and draws a perfect red chalk circle next to the white one. Instead of stopping at the circumference, he begins writing numerous notations and drawing diagrams within the circle, stopping occasionally to add in an esoteric sigil. He turns back to the class.
"Basic bindin' measure. Remember. RED is th' bindin' color. Red also happens t'be th' color ye'll see if ye don't draw it correctly. As with th' white circle, this was done in regular chalk. If ye were OBSERVANT--" He stops and glares at a dozing student. "Ye saw me writin' out these various things. Take out yer books an' ye damn well copy 'em down correctly." Repentance stops and waits for the quills to be set down.
"That was th' basics. Now we move into th' more advanced territory... an' don't worry. This'll all end in a PRACTICAL DEMONSTRATION!" He glares again at the dozing student, and punctuates his outburst by slamming his hand into the podium. "Where was Ah? Ahh, yes. Spirits an' daemons.
"Know that each circle ye know, lesser, greater, superior, an' supreme deals with ONE plane beyond th' Veil. Within each sphere resides three viable entities that th' teachers deem t'be th'... hmm... least unpredictable. Keep this well in mind, an' don't ye dare underestimate 'em. Fer simplicity's sake these entities are divided up into evil, neutral, an' good categories. If yer th' least bit confused check th' portal that they come out of. If yer one of th' namby-pambies who can't abide even th' thought of a dark demon, keep at it until ye get th' one yer aimin' fer. Fer ye exorcists in th' crowd, know that ye can do no greater work than t'enslave an' bind those demons t'yer purpose. T'take th' enemy an' force 'em t'help ye with yer tasks..." He heaves a contented sigh. "It is an excellent feelin'."
He walks away from the podium and towards the center of the platform. A great bustle of activity precedes the rolling away of the chalkboard, and the sound of cranking as a seperate platform is raised at an angle so that the best possible view can be afforded to the classroom. Repentance takes the other piece of white chalk and draws a circle at the base of the raised platform. Turning to the crowd he says, "Ah'll be summonin' one of th' supreme daemons now, no one need be alarmed. Ah've got th' situation well in hand. Ye saw what Ah did jest now. Ah'll repeat it fer anyone who missed it. Ye DRAW WITH yer WHITE CHALK, an' th' circle sits before ye. Don't go into it jest yet, ye've got th' bindin' circle t'draw. Naturally, this'll be a bit more complex so pay attention."
He takes a red chalk and begins drawing a basic circle on the raised platform. "As ye can see Ah'm DRAWin' WITH me RED CHALK. This is th' basic circle, next comes th' tricky part. Ye best have enough LORE (Hint Hint) in yer head, an' remember this an' all th' other lessons t' MARK th' RED CIRCLE WITH yer RED CHALK. Different daemons an' spirits need additional markin's t'their circle... naturally. Ah'll leave ye t'find out jest how many ye need. Always mark yer circles up before ye start castin' yer bindin' spells. Like so."
He takes the red chalk and after studying the circle for a few moments, begins marking it up quite extensively. Nodding to himself, he walks towards the base of the raised platform. He moves to STAND ON the WHITE CIRCLE and the air above it shimmers slightly. He begins chanting the words of greater binding, "Via Min Crix Vas Pauz Rik," while focusing on the red circle. As he finishes the chant, a burning point of light appears and starts tracing out the pattern set by the marks around the circle's edge. Repentance nods agreeably. "If it does not look like that... Ye did it wrong! Completely! That's th' sign that ye RUN!"
He whispers, "Watch this closely." He takes a deep breath and focuses on the red circle, murmuring, "Via Vas Crix Ul Kel Nivir Animus." He chants quietly in an ancient language while remaining focused on the circle. His brow is knit in concentration as he appears to be waiting for something.
There is a collective gasp among the students as a gigantic shrouded figure steps from a portal of pure black. The bright lines within the red circle glow brightly and are dispersed by a sudden gust of wind. The Father Abbot turns to the class, saying, "This... is Lord Ascaroth of the Fourth Plane beyond th' Veil. Yer studies don't end here, believe me; nor yer lesson on th' greater spells of daemonic manipulation..."
Repentance rests his hands on the podium, ignoring Ascaroth standing behind him. "Before Ah go on, here's a little recap. Yer goin' t'need t'know th' Min Crix circle t'bind spirits, an' th' Min Crix AN' Vas Crix circles t'summon up daemons. Component wise -- alchemically treated chalk bought at yer local magickal goods store. Now, ye DRAW WITH yer WHITE CHALK, t'create th' circle. Then ye DRAW WITH yer RED CHALK t'make th' bindin' circle... an' refine an' empower it by MARKin' th' RED CIRCLE as many times as needed. When this is done, ye stand on yer white circle an' cast yer bindin' spell on th' red one, an' THEN yer summonin' spell... don't forget t'cross yer fingers an' pray."
He pauses and screams, "GET ME?!" A number of dozing students sit up with a start. While the Abbot is glaring at the crowd, the shrouded form turns slowly towards its Master, rumbling, "Get you, Master? Of course." His eyes glow brightly as a beam of essence shoots forth, narrowly missing the dwarf and incinerating the podium. Working swiftly, the dwarf makes a complex design with his hand, forming a three dimensional web of essence that surrounds Ascaroth. As the web surrounds the demon, a line of essence extends from it to the Abbot.
After collecting himself, Repentance goes onto say, "That was Rebind. Remember that if yer daemons get unruly..." He glances at the wreckage surrounding him and makes a vague gesture. "Class dismissed!"
Spoiler Information
(Management's explanation of the following text: Grimnir is a channeler possessed by his demon. When this happens, Nishino takes over.)
Read this carefully, young Channeler, now let me introduce meself properly. Me name is Grimnir Otrygg, or Father Otrygg (when it pleases me) an' Ah've jest escaped from th' bastard corruptin' me body t'write this little guide. Why this is so important ye ask? Because if th' good Fatha (that's me) is gonna be instrumental in shapin' all future generations inta me own likeness, why that sounds right fine.
If yer readin' this yer either a Channeler in trainin' or some heathenish bastard who got his grubby paws on this guide, an' may ye th' black rot find ye, as Ah know it will. Channelers, or sometimes called Summoners, really came about in the dawn of the Age of Lords, around the year 17,250. Ye see, it's th' il'ltyhe who developed our craft, an' they fled t'th' northeaster part of Ziguran in order t'practice it, bless em very well.
Yer probably wandering what's so bad about bein' a Channeler... let me tell ye verra well. There are base warnings, and then there are higher ones. In our work, we deal with terrible demons, powers beyond th'veil, triflin' with th' very foundations of th' Veil, an' blood an' gore, sacrifice, plots, an' th' struggle t'keep our soul (or sell it, dependin'.) Th' higher warnin' is thus: Not only do we deal with th' demon princes, an' such, but we deal with th' spirits: Spirits of air, earth, shadow, light, crystals, an' th' dead get involved when they have a mind to. Possession! Heed this VERY WELL, OR YE'LL END UP LIKE MHyahahaha!
Yes, Nishino Ko must write out his laughter, to say that the way to merriment is short, sweet, and simple. The idiot dwarf says this about possession it is true, BUT the knowledge is better given from Nishino's point of view than this casing of flesh! Hee hee! Nishino is most concerned with you being among the Great, so listen closely, and ignore everything except the words you see here! Hyahahaha!
The wicked il'lythe fused the Astral and Arcane sphere in this profession. Thus! Thus!! There is great variety, and room for all to be unique and lovely. Hyahahaha! It is almost as good as plum wine.
Nishino will tell you this: All that you will need... well, almost all (Hyahahaha!) can be found at the Theosophic Academy in Kaezar, or wander around the Great University of Koje and the Great Temple there to find what you need. Oh, yes! This body has not even touched the Arcane, so what would he know of such a thing! This is why Nishino saw the need was great and came forward – he cannot withstand me for long!
Astral Prime By even thinking of Channeling, you know one spell of Astral Prime. The calming one. Go to the respective place and learn more! These spells span all things, and the best is almost the last. Spirit Sight to keep track of all your enemies, like Nishino does. Hyahahaha!
Arcane Prime It has some use, yes, but Nishino has learned that only few spells in it are worth learning it forever, when you can go to mage friend and ask for wand! Hyahaha!
Via Esu Protection Magicks! This is an Arcane school of protection, that is very good, it covers both physical and magickal defenses. Very helpful! Remember, student, always learn at least one protection circle! You shall regret it if you do not! Hyahahahaha!
Via Fas Esut This is the Astral way of protection. Each piece of the armor has a different attribute! For example, Astral Cloak protects you from elemental attacks! Remember what Nishino has said. Pick a protection circle, or he shall come and pluck out your eyes. Hyahahahaha!
Via Glas This is the way of Cold magicks, Nishino has been on the receiving end of many of these spells. One thing to know that idiot Otrygg forgot, Channelers started as Ice Wizards, so those of you who choose to uphold the tradition pick this! Glas is like other elemental circles, it has offensive, defensive, and odd augmentative spells, as well as one that turn man into ice block. Hee hee! It is a noble choice, but Nishino likes the others better, you will see why! Hyahahaha!
Via Ful Flux This, Glas, and Esu are all of our Arcane circles. Ful Flux is for those of you who want to shape the very essence surrounding you! A fine choice for any, it even has a spell that gives you more essence to use! Hyahaha! Fine spell circle also!
Via Ful Onus Is Nishino's favorite circle, it is no coincidence that it is also our most violent circle! Hee hee! Nishino will list what it does, and leave you to decide what to do! It can frighten, poison, rip the skin off of, blind, weaken, destroy, and convince something to die! Hyahahaha!
Via Kel Nivir This circle is the Darker Spirits, almost like pre-Summoning. All spells in this circle rely on little spirits. Nice thing about this is it have Manifestation, which you can use very young, to convince spirit to come and feed on what you tell it to! Also, fill their mind with spirits to make them see strange things and summon your own steed! Hee hee!
Via Qel Channeling circle. It also like Astral magic defense sometimes. You can pull essence out of something, you can steal a spell even, many things to make your mastery of Channeling (hence the name! Hee hee!) greater!
You may ask, Nishino, you have not covered summoning, and he has not. He will cover them both now, but he must warn you that Channelers can learn four circles when they start their path, and only three more at your trainings of 15th, 30th, and 50th.
Via Min Crix is spirit summoning, it is the basics. To make example, Kel Nivir is like making cookies, Min Crix is like cakes, and Vas Crix is like knowing how to make a sculpture eight feet tall made out of sugar. Nishino use this as example, since babies love sugar, and know it well. Hyahahaha!
Nishino will not go over the spells per se (he is so scholarly when he speaks this way, yes, yes?) but the process. You cannot learn Vas Crix, the Greater Summonings, without learning Min Crix. The spells Lesser Bind is for summoning spirits, and the spell Greater Bind is for summoning demons. These spells are for binding the magic circle... let Nishino explain them!
Chalk. In most cities you can buy the chalk necessary for our art, but Nishino still has not found any chalk in Koje. It makes him weep behind his mask. One red and one white chalk do you need. First, you draw with chalk your white circle to keep it ready, Nishino say draw it first since often times baby summoner forget to even draw it and then summon demon who eat him like takee cup.
Put white chalk away, and take out your red chalk and hold it steadily! Here is something idiot Grimnir did not mention, Lore is very important for Channelers, because it is what we need in order to draw with red chalk and mark the red circle.
Marking? Yes! Nishino says mark it very well. Before, you even summon a spirit, mark the red circle as high as you can to see how many marks you can draw. The more marks, the better binding it is, if you do not put enough marks and you try and summon... the thing comes and may get through or just disappear! (They all wish them to disappear. Hyahahaha!)
When marking is done, cast your binding spell on the red circle, stand on white circle and then cast your summoning spell and cross your fingers, praying like your life is at stake! Because it is, young channeler, it is! Now, hopefully you are still alive and you can COMMAND your demon to defend you, to join you, and to attack different things. Remember as well, young son, that not all channelers are dark and sinister as Nishino, so you can send away the demons of darkness and call forth the demons of the light! Maybe they will obey you!
Nishino is getting very long wind Ach! That squinty bastard's gone fer now. Now, where was Ah... Of course, th' dangers of possession...


Arcane Prime