There are two paths a cleric can take, those who draw upon the Nivi or those who draw upon the Onu.
Those who choose to follow the Nivi lend themselves to the brighter aspects of Astral Magic, taking on abilities to bolster their allies and banish the darkness.
Clerics of the Nivi need intelligence and wisdom to manipulate their astral spells.
Available Spell Circles
Clerics of the Nivi begin with 3 spell circles. An additional circle is available at levels 15, 30, and 50.
Click on the column header to sort by that column, or click on the circle name to see details about that circle. For an explanation of magic and its use, see the About Magic page.
This circle is available to Channelers, Clerics, Empaths, Qai Monks, and Wilders.
Basic Astral Prime spells may be learned from Ishne in the Lyceum. Intermediate Astral Prime spells may be learned from the Astral Prime tome sold in the Lyceum.
Shortname
Name
Cost
Description
sp01
Astral Charge
1
The caster builds up spiritual energy within himself and forces it out to do damage to his enemy.
sp02
Spirit Strike
1
The caster uses this orison to call to the surrounding invisible spirits for aid to help strike down a foe.
This spell can be invested with extra effort by adding 1, 2 or 3 modifier when cast (e.g. cast <target> 3). Damage will scale accordingly, as will roundtime.
sp03
Astral Lift
3
The caster calls upon his deity to decrease the weight of heavy items, lowering his burden.
sp04
Becalm
4
The caster calls upon the heavens to calm the target, making it non-aggressive. This only works on simpler creatures.
sp05
Vigor
5
The caster calls upon the heavens to empower the target with stamina and fortitude. The bonus scales with channeling skill.
sp07
Astral Mastery
7
This incantation puts the caster more in tune with his deity and the astral attributes that surround him, increasing his power over his magic. The bonus scales with channeling skill.
sp09
Astral Bound
9
This spell allows the caster to give himself a protecting shield supplied by his deity that will prevent astral warding spells from harming him. The effect depends on the caster's channeling skill to protect him.
sp11
Astral Shell
11
The caster calls upon his deity to surround him with a small bit of the god's power to protect him from physical harm. The effect depends on the caster's channeling skill to protect him.
sp15
Spirit Sight
15
The caster calls forth a shifting mist that searches the veil for its connection with the target. The mist then shows the area where the connection occurs. Without much practice, the exact location of the target's connection is not always accurate.
sp30
Astral Grand Mastery
Ultimate
This spell is disabled pending class revisions.
Via Fas Esut
Astral
This circle is available to Clerics.
Shortname
Name
Cost
Description
vfe01
Astral Gauntlets
5
Astral gauntlets causes the creation of spiritual hand armor that lend to one's ability to do dexterous activities. The spiritual bonus scales with channeling skill.
vfe04
Astral Boots
5
Astral boots causes the creation of spiritual footwear that lend to one's reflexes. The spiritual bonus scales with channeling skill.
vfe06
Astral Helm
5
Astral helm causes the creation of spiritual head armor that lend to one's magical defense. The spiritual bonus scales with channeling skill.
vfe10
Astral Bracers
5
Astral bracers causes the creation of spiritual arm protection that lend to one's strength. The spiritual bonus scales with channeling skill.
vfe13
Astral Greaves
5
Astral greaves causes the creation of spiritual leg armor that lend to one's ability to defend oneself. The spiritual bonus scales with channeling skill.s
Via In Onus
Astral
This circle is available to Clerics, Empaths, and Religious Wilders.
Via In Onus spells may be learned from Brother Demilo in the Lyceum.
Shortname
Name
Cost
Description
vio01
Bless Weapon
5
Calling upon the gods, the caster has the ability to bless a weapon, making it fit for use against the undead.
vio04
Cleanse
5
The caster cleanses a target's body of poison and venom.
vio06
Soul Sight
5
The caster remains in tune with death itself, perceiving those who perish.
vio07
Clear Sight
7
The caster cures the target of blindness.
vio10
Stabilize
10
The caster cures the target of stun. Instant-cast.
vio13
Astral Meditation
13
You connect with the astral plane on a deeper level, taking in energy at a faster pace than before as long as the caster takes no action after casting the spell. The essence regeneration scales with channeling skill.
vio15
Soften
8
By focusing on their deity, the caster of soften will grant its target relief from the perils and discomforts of petrification.
Via Fide Eternals
Astral
This circle is available to Clerics.
Shortname
Name
Cost
Description
vfet01
Reclamation
5
Calling to Eyssa, the cleric takes on part of the target's weakness of death.
vfet04
Ng's Caress
4
Exposing the target to the essence of Ng, the cleric turns some of its foe's essence to nothing.
vfet07
Life Cipher
7
Exposing the target to the essence of Ng, the cleric banishes some of its foe's life force to oblivion.
vfet10
Deferred Demise
10
The grace of Eyssa quells all bleeding on a target close to death, but not without a price. Any action that incurs roundtime or preparation of any spell will break the effect.
vfet13
Nullification
10
The cleric exposes the target to the essence of Ng, instantly nullifying one of its magical effects.
vfet15
Soul Travel
12
The cleric travels to a fallen target upon the mists of Ul'Mydar.
Via Ful Onus
Astral
This circle is available to Clerics.
Shortname
Name
Cost
Description
vfo02
Frighten
5
When the target is hit by this spell, they are scared and run away. If the success is strong enough, the target will pass out.
vfo04
Defile
8
The caster blights its target with poison.
vfo07
Blindness
7
The caster has the power to render his target blind.
vfo10
Flensing
10
This spell has the reputation for being one of the most painful ways to die. Starting off slowly, the targets skin beings to strip away, causing bleeding, pain, and possibly death. Duration scales with Channeling skill.
vfo13
Astral Weapon
13
With ones knowledge of how the soul, the astral plane, and the physical plane all work in conjunction, the caster is able to coat a blade with a portion of the energy from his soul to allow it to even further harm his enemies. The maximum damage of the flare scales with channeling skill.
Via Fide Nivi
Astral
This circle is available to Clerics of the Nivi.
Shortname
Name
Cost
Description
vfni02
Lyra's Embrace
5
Lyra warms your heart, sometimes restoring some of your body when you are attacked.
vfni05
Compassion
5
The cleric invokes the essence of Serene, healing some of the target's wounds. This spell is chargable.
vfni07
Judgment
7
The caster invokes Moibur or Prinae, burning away or preserving a corpse before regaining essence. The default for players is Prinae, otherwise Moibur is used.
vfni10
Inspiration
10
The target gains a spiritual bonus to wisdom and complex crafting skills. The bonus scales with channeling skill.
vfni13
Insight
13
The target learns Very Bad and Bad skills as though they were normal.
vfni15
From the Ashes
15
Upon death, the target immediately is consumed by flames and rises again at the appropriate location. This carries the full penalties of death.
Via Sabu Onyr
Astral
This circle is available to Channelers and Clerics of the Nivi.
Channelers: This circle is mutually exclusive to Via Kel Nivir.
Shortname
Name
Cost
Description
vso01
Purge
2
The cleric summons a spirit to purge the undead from this existence. Does even greater harm to mostly-wounded spirits.
vso04
Bless
5
The cleric calls a spirit of a healer to assist its target, granting it a tiny amount of vitality regeneration.
vso09
Hallow
10
The cleric summons a spirit in the form of a glyph upon the ground.
vso11
Brand of the Heathen
11
The cleric brands an individual a heathen for all to see, sapping its dexterity and endurance. The penalty scales with channeling skill.
vso14
Shackles of Faith
10
The cleric summons the spirits of the unjustly imprisoned to hamper the movements of its target.
Skills
Click on the column header to sort by that column. For an explanation of skills and their values, see the Skills page.