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Available Spell Circles
Skills
Spoiler Information
Empath
Whether considered cursed or blessed by the divine, empaths have been given control over their own bodies and the wounds inflicted thereupon. Attuned to the suffering of those about them, the empath feels another's pain as keenly as they feel their own, and through transferrence, can take on the maimed and mutilated injuries of their companions upon their own body if they so chose to relieve their suffering.
Empaths should concentrate on endurance for vitality, wisdom for astral aid, and will for healing.
An empath relies on its spells offensively and its parry skill defensively.
**Note: To heal someone's wounds an empath must use the transfer verb and name the exact part of the body, such as transfer myst's right hand. Some wounds are more difficult than others, and only higher-leveled empaths with a background in advanced healing will be able to transfer them. Empaths automatically regenerate, and their wounds will close after time.
Available Spell Circles
Empaths begin with 3 spell circles. An additional circle is available at levels 15, 30, and 50.
Click on the column header to sort by that column, or click on the circle name to see details about that circle. For an explanation of magic and its use, see the About Magic page.
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Astral Prime |
Astral | This circle is available to Channelers, Clerics, Empaths, Qai Monks, and Wilders. Basic Astral Prime spells may be learned from Ishne in the Lyceum. Intermediate Astral Prime spells may be learned from the Astral Prime tome sold in the Lyceum.
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Via In Onus |
Astral | This circle is available to Clerics, Empaths, and Religious Wilders. Via In Onus spells may be learned from Brother Demilo in the Lyceum.
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Vedic Prime |
Vedic | This circle is available to Bards, Empaths, and Illusionists.
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Via Fas Sani |
Astral | This circle is available to Empaths.
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Via Bin Vir |
Astral | This circle is available to Empaths.
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Via Mar Sani Qel |
Vedic | This circle is available to Bards, Empaths, and Illusionists.
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Skills
Click on the column header to sort by that column. For an explanation of skills and their values, see the Skills page.
| Skill | Value |
|---|---|
| Alchemy | Very Good |
| Animal Handling | Normal |
| Archery | Very Bad |
| Armor | Bad |
| Channeling | Very Good |
| Conditioning | Good |
| Evasion and Dodging | Normal |
| First Aid | Very Good |
| Fishing | Normal |
| Focus | Very Good |
| Foraging | Normal |
| Gnosis | Good |
| Kinesis | Good |
| Larceny | Very Bad |
| Lockpicking | Very Bad |
| Lore | Normal |
| Mechanisms | Very Bad |
| Melee Weapons | Normal |
| Metallurgy | Normal |
| Observation | Normal |
| Outdoorsman | Normal |
| Parry | Good |
| Shields | Good |
| Skinning | Normal |
| Sorcery | Very Bad |
| Stealth | Normal |
| Tactics | Good |
| Throwing | Bad |
| Unarmed Combat | Bad |
Spoiler Information
Advice on how to be an empath? I'm not sure why anyone would want my perspective on it given I'm better at making bits fall off of people than putting them back on. Though I suppose if we're actually going to have more empaths about I should at least contribute towards training them up right; it's amazing how few really know how to properly instill a good disease. But alas, I digress.
My name is Kii'daam. Contrary to what you may hear, it is NOT Cheery Scary Girl. If you happen to see me prowling around and you'd like to talk shop by all means do so, just don't get cranky if I choose to demonstrate empathic abilities on you.
An empath's strengths lie largely in our astral-based spells so I suggest you spend a lot of time honing your ability to channel your essence. We're keen in observing things around us, talented with herbs, have good constitution, are well-focused, and good at storing essence. I find crushing weapons work best, bones just make such delightful splintering noises when they fragment. Though we can wear armor (I highly recommend it), it's best not to be around for a blow if you can manage it, especially if you're the type of empath who wants to wade through the front lines in order to heal those fighting.
Empathy, or the transfer of injuries from one individual to ourselves and vice versa, is our natural gift as well as our greatest weapon; use it competently if not wisely. Should you wish to TRANSFER an injury from another person you will of course need to address the specific bit which is injured, and make sure you keep track of who you're healing. Just the other day I was transfering Meiglan's right arm after I carefully DIAGNOSEd her and watched this wizard beating this poor little healer about the ears, when I inquired why, he told me she actually allowed him to bleed to death as she fumbled about his body. Many is the empath I've seen grabbing the wrong... person's... bits. Right, let's move on.
Your first aid abilities will improve with every injury you take, though it will take you some time before you can heal truly critical injuries such as severs. Keep at it, you'll get there. For those of you with an interest in reversing the process, that's a spell you'll find in the Via Fas Sani circle.
Spells... empaths have lovely spells available to them. You can find them in Koje and Kaezer, at the lyceum on the eastern side of town.
We're permitted to dabble in astral and vedic spells alike, so choose your circles carefully based upon what sort of empath you choose to be. You'll start with Astral Prime, a collection of all-purpose spells you'll find fairly useful. Then you may select two more circles from the following list:
Via Bin Vir – Blood law. These are the heart and soul of any good empath. Or, depending on your view, any wicked one. These spells will enable you to turn your very blood into a weapon in a variety of ways, most of them acidic-based. Excellent for hunting, but definitely not for the faint of heart.
Empath's Lash. One of my favorite groups of spells, enabling empaths to instill a variety of diseases and physical afflictions on others ranging from seizures to infestations of grubs to exploding brains (my personal favorite). Again, however, not for those empaths who are squeamish about torturing someone internally. (These spells are still in the works, to be released soon.)
Via Fas Sani – Mental Rites. These are your primary healing spells, and are essential for empaths to have in order to be truly effective.
Via In Onus – Soul Arete, Introvert. Some good spells for combat, protection, and removing afflictions we empaths aren't able to transfer directly such as poison and disease. Take this one and the locksmiths in town will love you.
Via Fas Esut – Astral Armor. The name says it all. I prefer the other spell circles to this one, as we have plenty of defensive spells and can wear regular armor, but if you feel the need to travel light or just want to be a walking fortress, have at it.
Via Mar Sani Qel – Linkings. Vedic spells primarily dealing with telepathic messaging. Excellent for keeping track of your party during combat, or knowing when a friend needs your services on the field while you aren't with them.
Vedic Prime – Basic vedic utility spells, functional and geared mostly towards combat situations.
You'll learn the basics of your spells via lectures, and more from books which can be purchased at the lyceum. The really high level spells you'll have to seek out in tomes held by those best qualified to guard such knowledge.
Remember, your gift is from the gods, or as many feel, a curse. However you perceive your talents, use them wisely. Too many empath's in the beginning overheal in their zealous attempts to assist their fellows. A dead empath is a sorry thing, but that's why Eyssa made clerics, I guess.
Good luck and may all your wounds be healable.


Astral Prime