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Fame Reward System
Fame Reward List
Credit Reward List
Titles
Fame & Credit
Fame is special statistic that allows you to customize your character even further than money or experience will allow.
You can earn Fame points in a number of ways. You accumulate 50 fame points by logging in every day, and you also earn fame points by receiving a Roleplay Award (RPA) from staff.
As you accumulate fame points by logging in, or by receiving staff-given RPAs by interacting with your game environment, you may also use them to purchase various items or services for your character.
Additionally, Unwritten Legends is now handing out a new, but closely related to fame, currency simply called "credit."
Credit is given in a ratio of two points of credit for each cent given via the ChipIn widget at the top of the site. We will only hand out credit until our given month's ChipIn budget is met, as we do not feel making a profit on Unwritten Legends is acceptable until such a time as we are confident we have a finished product worthy of being paid for. In short, while our monthly budget is $100 to cover expenses, we will hand out, at most, 20,000 credit.
Only money sent via ChipIn is counted toward credit.
So what is credit?
Credit IS NOT:
- Something you can buy experience or skills with.
- Compensation for people who've got a big budget and want to buy advantages for their PCs.
- Something staff intends to be used for meaningful mechanical benefit.
Credit IS:
- A thank you for players who want to help defray our costs.
- A good way to get that alteration you've always wanted, but your schedule doesn't meet up with the merchants.
- Limited to certain types of redemption, as below.
- Redeeming credit follows the fame rules unless otherwise stated.
Fame Reward System
To support Unwritten Legends' primary goal of being a roleplay game, we have implemented our long-awaited Fame Rewards system. As you accumulate fame points by logging in, or by receiving staff-given RolePlay Awards (RPAs) by interacting with your game environment, you may use them to purchase various items or services for your character.
This reward system will not replace the staff-driven merchants that are already in the game, and you will continue to find them at the same frequency you always have. Instead, this system is in place to help give props, experience, and character customization to those who wish to utilize it.
To further enhance all enjoyment of this system, we highly encourage our players to report when they witness phenomenal roleplay on someone's behalf, or submit a log of the outstanding roleplay event via e-mail or the forums. This will allow staff to reward with a Peer Submitted RPA.
How To Claim a Fame Reward:
- Pick the item or service you want from the list found below. You must meet the fame number requirements.
- If it is an alteration, you must design your item and then submit it in the following format to fame@unwritten.net:
Character Name:
Fame Reward:
If the reward requires a description, please describe it here:
* Please note that you can only have one reward in process at a time. - You will be informed by e-mail from a member of the Creative Team when your reward is put through our QC process. If there are issues with the request, an e-mail exchange will occur until the item design or service is finalized. Please note that this process can take some time to be completed, and all rewards will be processed in the order they are received.
- You will be called up for a customer service consult when your reward is ready, where a deduction will occur to your accumulated fame points.
- If you would like to claim another fame reward, you would begin the process again.
Important Note: Any rare materials (keafwood, banewood, glacial emeralds, mithryl, etc.) must be provided at the time of the customer service consult regarding your fame or credit purchase. You will be informed of the amount required during the e-mail exchange with the Creative Team. If you have questions regarding rare materials or their conversion rate, feel free to ask the Creative Team member assigned to your reward. The Creative Team may reject a rare material item based upon size, lore requirements, or improbability. (I.e., turning in a 'keafwood twig' and requesting it be made into a 'thick keafwood staff' would not work, whereas turning in six dyadite gems for a setting of a necklace would).
Fame Reward List
This document contains the current costs for fame reward items, as of 11.11. Please review this document carefully when making a fame request!
All rewards that cannot be redeemed in game using the convert fame to <reward> command are subject to staff approval.
Freebie
To complement the Fame Reward System, each player will be allowed to claim one item from the section below for a cost of 0 fame.
- One sentence changed in your character description, subject to staff approval.
- A simple roleplay prop that is without verbs and nonmagical. Weapons and armor are not included. Staff has discretion in deciding whether a requested item qualifies as a freebie fame reward or would be more appropriately purchased with fame or through the merchant system.
- 20% of a non-monster language with provided backstory with Dyari absolutely excluded.
- 100% of a non-monster language with provided backstory and at the sacrifice of a current starting language down to 0%. Dyari absolutely excluded.
250
- 10 minutes of instantly soaked experience at level. To do this, type:
convert fame to experience. - 1 skill point. To do this, type:
convert fame to skill. - Increase the item limit in a saving room by 1. To do this, type:
convert fame to capacity.
500
- Increase the item limit in a pocket dimension by 1. To do this, type:
convert fame to capacity. - Lock down a container or piece of furniture in a room so it cannot be moved. To do this, type:
convert fame to lockdown <object>. Be warned, this effect is permanent.
2,000
- A simple look alteration of an existing item. The item must be purchased and provided at the time of the alteration. The item's short and long (look) description may be changed. The base material and item type of an item may not be changed: a linen cloak may not be altered into a pair of silk pants, but it could be changed to a linen cape or a linen mantle. Embellishments such as gemstones, trim, etc. must be provided by the player, either in raw or crafted form: for example, a linen cloak may become a pearl-trimmed linen cloak if the player provides a pearl necklace or a bag full of loose pearls. If the player is a crafter making an item for another player, the fame cost may be paid by the crafter, the recipient, or split between both characters.
5,000
- One sentence changed to customize your character's description.
- Customize your character's mount's or pet's appearance.
- Customize your saving room's appearance. Note that items in your saving room should be reflected in the description.
- Custom scent triggered to 'smell' on your character.
- Custom pre- or post-title that fits your character's roleplay.
- One custom verb added to a pre-owned clothing, jewelry, container, weapon, or armor item. Additional verbs may be purchased for 5,000 fame per verb, to a limit of five verbs per item.
- A basic tier 1 elemental flare added to a pre-owned weapon: earth, fire, ice, lightning, or water, with stock messaging for that type of flare.
- Customize or add three messages to a permanent weapon flare. Additional messages may be purchased for 5,000 fame per set, to a limit of six messages on a flare.
7,500
- Upgrade a tier 1 permanent weapon flare of any type to a tier 2 permanent weapon flare of the same type.
10,000
- A completely custom created non-weapon, non-armor, and non-magical item: clothing, jewelry, containers, etc. Also see the section on "Rare Materials and Quality" for limits on materials which may be requested through the fame system.
- Upgrade a tier 2 permanent weapon flare of any type to a tier 3 permanent weapon flare of the same type.
15,000
- For the first 20% of a non-monster language, with Dyari absolutely excluded. Additional proficiency in a non-monster, non-Dyari language beyond the first 20% may be purchased in further increments of 20% for 10,000 fame, up to 80% proficiency. To do this, type:
convert fame to language <nameoflanguage>. For example,convert fame to language haish.
30,000
- A completely custom created weapon or piece of armor. See the section on "Rare Materials and Quality" for limits on materials which may be requested through the fame system. You may add one flare or up to five verbs to the item, per the fame costs for verbs and flares given elsewhere in this document.
100,000
- Start a new character on the same account as a noble. See nobility for additional information.
Extra Customization
Items can be further customized over time by using fame points. For example, your simple roleplay prop is a "tarnished silver ring," and once your character has accumulated 5,000 fame, you further customize it by adding an additional verb.
Rare Materials and Quality
Rare metals must be provided. Rare gems must be provided. The final decision regarding what constitutes "rare" is at the sole discretion of the GM handling your fame request. High steel is considered the top metal provided for fame through this system. Conventional high-end gems such as emeralds or white/yellow diamonds are considered the top gem provided for fame through this system. All items created via the fame system are considered to be of NORMAL quality, although lower-quality items can be created on player request.
Credit Reward List
250 credit
- Increase the item limit in a saving room by 1. To do this, type:
convert credit to capacity.
500 credit
- Increase the item limit in a pocket dimension by 1. To do this, type:
convert credit to capacity.
2,000 credit
- A simple look alteration of an existing item. The item must be purchased and provided at the time of the alteration. The item's short, long, and look description may be changed. The base material and item type of an item may not be changed: a linen cloak may not be altered into a pair of silk pants, but it could be changed to a linen cape or a linen mantle. Embellishments such as gemstones, trim, etc. must be provided by the player, either in raw or crafted form: for example, a linen cloak may become a pearl-trimmed linen cloak if the player provides a pearl necklace or a bag full of loose pearls. If the player is a crafter making an item for another player, the fame/credit cost may be paid by the crafter, the recipient, or split between both characters.
5,000 credit
- One sentence changed to customize your character's description.
- Customize your character's mount's or pet's appearance.
- Customize your saving room's appearance. Note that items in your saving room should be reflected in the description.
- Custom scent triggered to 'smell' on your character.
- Custom pre- or post-title that fits your character's roleplay.
- One custom verb added to a pre-owned clothing, jewelry, container, weapon, or armor item. Additional verbs may be purchased for 5,000 credit per verb, to a limit of five verbs per item.
10,000 credit
- A completely custom created non-weapon, non-armor, and non-magical item: clothing, jewelry, containers, etc. Also see the section above on "Rare Materials and Quality" for limits on materials which may be requested through the fame/credit system.
Titles
Titles are titles that can appear before and after your character's name in game, adding a bit of flair to your appearance and giving other players a better OOC feel of who you are.
Once you have at least 5000 fame points, you can find a titler NPC who will give you either a general title or one that works for your profession. Kaezar has titlers by profession in Filk's Museum, and Koje has a Vashan titler in the Qai Monastery. As you accumulate more fame, you are able to receive a higher title.
Another way to earn a title is to be in an organization. Simply by having a position in an organization, you will be granted a title that you may add to your name.

