Astral Magic
Astral magic is divine magic, relying upon the essence or raw energy of greater sources through channeling, ritual and prayer. Any magic that draws upon a greater source (typically sentient and spiritual) is classified in this category, making it the most powerful, yet unpredictable of the three spheres. The most typical example of Astral magic is the exchange of power from a deity to his priest.
Spell Circles
Spells within each circle are rated according to relative "essence cost" in this order from smallest to largest: MARGINAL, SLIGHT, LESSER, BALANCED, GREATER, IMPRESSIVE, EXORBITANT, and ULTIMATE.
This circle is available to Channelers, Clerics, Empaths, and Wilders.
| Number | Name | Cost | Description |
|---|---|---|---|
| sp01 | Astral Charge | 1 | The caster builds up spiritual energy within himself and forces it out to do damage to his enemy. |
| sp02 | Spirit Strike | 1 | The caster uses this orison to call to the surrounding invisible spirits for aid to help strike down a foe. This spell can be invested with extra effort by adding 1, 2 or 3 modifier when cast (e.g. cast <target> 3). Damage will scale accordingly, as will roundtime. |
| sp03 | Astral Lift | 3 | The caster calls upon his deity to decrease the weight of heavy items, lowering his burden. |
| sp04 | Becalm | 4 | The caster calls upon the heavens to calm the target, making it non-aggressive. This only works on simpler creatures. |
| sp05 | Vigor | 5 | The caster calls upon the heavens to empower the target with stamina and fortitude. The bonus scales with channeling skill. |
| sp07 | Astral Mastery | 7 | This incantation puts the caster more in tune with his deity and the astral attributes that surround him, increasing his power over his magic. The bonus scales with channeling skill. |
| sp09 | Astral Bound | 9 | This spell allows the caster to give himself a protecting shield supplied by his deity that will prevent astral warding spells from harming him. The effect depends on the caster's channeling skill to protect him. |
| sp11 | Astral Shell | 11 | The caster calls upon his deity to surround him with a small bit of the god's power to protect him from physical harm. The effect depends on the caster's channeling skill to protect him. |
| sp15 | Spirit Sight | 15 | The caster calls forth a shifting mist that searches the veil for its connection with the target. The mist then shows the area where the connection occurs. Without much practice, the exact location of the target's connection is not always accurate. |
| sp30 | Astral Grand Mastery | Ultimate | This spell is disabled pending class revisions. |
This circle is available to Empaths.
| Number | Name | Cost | Description |
|---|---|---|---|
| vbv01 | Blood Slick | Balanced | This spell makes a thick coating of hemoglobin that will make the area slick and dangerous for a period of time, causing charging foe to slip and slide in the gore. |
| vbv03 | Caustic Bite | Lesser | By biting his tongue, the caster then causes the blood to become so highly acidic, they can spit it at a target to do damage. |
| vbv07 | Bloodletting | Balanced | The caster's body begins to bleed in several places, but through the pain the caster is able to focus and garner strength. |
| vbv10 | Festering Blade | Ultimate | This version of vbv03 allows the caster cut himself and coat a blade in his acidic blood, which then causes extra acid damage when hitting a target. There is, however, a chance the blood will dissolve the blade and the caster loses a bit of vitality. |
| vbv12 | Limb Death | Greater | By touching a target's limb, the caster is able to cause accelerated atrophy followed by the limb falling off the target. |
| vbv15 | Adrenalin | Balanced | The delivery of oxygen to the cells is increased greatly as the speed of the blood through the caster's veins is sped up. This allows the caster to move at an accelerated rate, though their vitality is lessened, as the blood tends to flow from the body faster. |
| vbv21 | Vampiric Leech | Ultimate | By tapping into the life force of another through an empathic link, the caster is able to steal the blood from the victim. |
| vbv30 | Blood Vortex | Exorbitant | The caster forces blood to explode from his chest and then swirl around the area, causing everyone in the vicinity to suffer acidic damage as the blood splatters upon them. |
This circle is available to Religious Wilders.
| Number | Name | Cost | Description |
|---|---|---|---|
| vbc01 | Mantle of the North | 1 | The wilder takes on an affinity to the cold of the north, granting it a resistance to cold that scales with channeling skill. |
| vbc03 | Mantle of the Skyborne | 3 | The wilder takes on an affinity to the winds of Thrael, granting it a bonus against ranged and thrown attacks that scales with channeling skill. |
| vbc05 | Mantle of the Tides | 5 | Taking on an affinity to the waters of Thrael, the wilder gains the ability to breathe underwater and gains a resistance to water that scales with channeling skill. |
| vbc07 | Mantle of the Storm | 7 | Taking on an affinity to lightning, the wilder gains a bonus to parry skill and a resistance to electricity that scales with channeling skill. |
| vbc11 | Wrath of the Storm | 5 | The wilder calls upon the heavens, instantly calling down a stunning bolt of lightning. This spell requires that one have the Mantle of the Storm active and has a cooldown. This can be invested with extra effort by adding 1, 2 or 3 modifier when cast (e.g. cast <target> 3). Damage, stun time, and roundtime will scale accordingly. |
| vbc15 | Carried on the Wind | 30 | The wilder sends an object it is holding to someone else upon the wind. The maximum weight the wilder may send scales with channeling skill. This spell requires that the Mantle of the Skyborne be active and that both individuals be outdoors. |
This circle is available to Religious Wilders.
| Number | Name | Cost | Description |
|---|---|---|---|
| vbf01 | Create Staff | 50 | The wilder creates a wilder's staff from a simple branch or twig. The quality of the staff scales with channeling skill. |
| vbf02 | Lash | 2 | The wilder causes a plant to attack its target. This can be invested with extra effort by adding 1, 2 or 3 modifier when cast (e.g. cast <target> 3). Damage and roundtime will scale accordingly. |
| vbf05 | Staff Mastery | 5 | The wilder imbues its staff with its own essence, making the staff an extension of itself and granting it the ability to parry spellbolts and ranged attacks without penalty. |
| vbf07 | Florid Entanglement | 7 | The wilder calls upon a plant to entangle its target, lowering the defense of its foe. The penalty to defense scales with channeling skill. |
| vbf12 | Viper Branch | 10 | The wilder's staff briefly turns into a viper, biting and poisoning its foe. The poison duration scales with channeling skill. |
| vbf14 | The Forest Walks | 1 | Upon the first casting, the wilder gains the ability to bring the forest to its aid. Any future castings call any of the wilder's plant allies to it. |
| vbf15 | Essence Spores | 15 | The wilder summons a walking fern that exudes spores that grant essence regeneration to everyone in the room. |
This circle is available to Channelers, Clerics, Empaths, and Lashes.
| Number | Name | Cost | Description |
|---|---|---|---|
| vfe01 | Astral Gauntlets | 5 | Astral gauntlets causes the creation of spiritual hand armor that lend to one's ability to do dexterous activities. The spiritual bonus scales with channeling skill. |
| vfe04 | Astral Boots | 5 | Astral boots causes the creation of spiritual footwear that lend to one's reflexes. The spiritual bonus scales with channeling skill. |
| vfe06 | Astral Helm | 5 | Astral helm causes the creation of spiritual head armor that lend to one's magical defense. The spiritual bonus scales with channeling skill. |
| vfe10 | Astral Bracers | 5 | Astral bracers causes the creation of spiritual arm protection that lend to one's strength. The spiritual bonus scales with channeling skill. |
| vfe13 | Astral Greaves | 5 | Astral greaves causes the creation of spiritual leg armor that lend to one's ability to defend oneself. The spiritual bonus scales with channeling skill.s |
This circle is available to Druids.
| Number | Name | Cost | Description |
|---|---|---|---|
| vffl03 | Tumbling Leaf | 3 | Writes a small note on a leaf and sends it tumbling on the wind to the recipient of his message. |
| vffl06 | Invigorate | 6 | The wilder grants the vigor of thrael to itself or an ally, giving it a spiritual bonus to strength that scales with channeling skill. |
| vffl08 | Ray | 6 | The wilder calls down a ray of light from its staff or from on high, searing its foe. This can be invested with extra effort by adding 1, 2 or 3 modifier when cast (e.g. cast <target> 3). Damage and roundtime will scale accordingly. |
| vffl10 | Consecreate Grove | 50 | This spell creates a grove for the wilder. Future castings open and close the entrance to the grove. |
| vffl13 | Wild Growth | 50 | Within its grove, the wilder grows furniture from a seed. |
| vffl15 | Sink Roots | 30 | The wilder travels through the ground as a root, returning to its grove. |
This circle is available to Empaths.
| Number | Name | Cost | Description |
|---|---|---|---|
| vfs01 | Refresh | Lesser | Allows an empath to give back vitality to himself or another. |
| vfs05 | Cauterize | Balanced | The caster is able to reduce blood loss from wounds. |
| vfs07 | Anesthetize | Balanced | By using their skills as an expert surgeon, an empath can put a target to sleep. |
| vfs09 | Cannibalize | Slight | Uses the inbred ability of a healer to rend flesh and lacerate tissue, cannibalizing their bodies and brings an upsurge in willpower, renewed vigor and a resurgence of strength. |
| vfs12 | Revitalize | Greater | The casters calls upon his or her deity for a boost in stamina. Although, the spell is short lived and the stamina granted will leave instantly once the affect ceases. |
| vfs15 | Unempathy | Greater | This spell allows an empath to give back her wounds to an ungrateful donor or inflict them on someone who might have inflicted them on the empath. |
| vfs18 | False Life | Greater | Gives the caster a temporary amount of vitality points and increases his max vitality. However, when the spell's effect ends, all of the extra vitality will be taken away once again. |
This circle is available to Clerics.
| Number | Name | Cost | Description |
|---|---|---|---|
| vfet01 | Reclamation | 5 | Calling to Eyssa, the cleric takes on part of the target's weakness of death. |
| vfet04 | Ng's Caress | 4 | Exposing the target to the essence of Ng, the cleric turn's some of its foe's essence to nothing. |
| vfet07 | Life Cipher | 7 | Exposing the target to the essence of Ng, the cleric banishe's some of its foe's life force to oblivion. |
| vfet10 | Deferred Demise | 10 | The grace of Eyssa quells all bleeding on a target close to death, but not without a price. Any action that incurs roundtime or preparation of any spell will break the effect. |
| vfet13 | Nullification | 10 | The cleric exposes the target to the essence of Ng, instantly nullifying one of its magical effects. |
| vfet15 | Soul Travel | 12 | The cleric travels to a fallen target upon the mists of Ul'Mydar. |
This circle is available to Clerics of the Nivi.
| Number | Name | Cost | Description |
|---|---|---|---|
| vfni02 | Lyra's Embrace | 5 | Lyra warms your heart, sometimes restoring some of your body when you are attacked. |
| vfni05 | Compassion | 5 | The cleric invokes the essence of Serene, healing some of the target's wounds. This spell is chargable. |
| vfni07 | Judgment | 7 | The caster invokes Moibur or Prinae, burning away or preserving a corpse before regaining essence. The default for players is Prinae, otherwise Moibur is used. |
| vfni10 | Inspiration | 10 | The target gains a spiritual bonus to wisdom and complex crafting skills. The bonus scales with channeling skill. |
| vfni13 | Insight | 13 | The target learns Very Bad and Bad skills as though they were normal. |
| vfni15 | From the Ashes | 15 | Upon death, the target immediately is consumed by flames and rises again at the appropriate location. This carries the full penalties of death. |
This circle is available to Clerics of the Onu.
| Number | Name | Cost | Description |
|---|---|---|---|
| vfon02 | Litany of Protection | 5 | A swarm of insects protect the caster, occassionally retaliating against those who would harm it. |
| vfon05 | Covet | 5 | The envy of Aorre fills the caster, sucking the breath and life out of its target to fill the caster with but a fraction of it. |
| vfon07 | Subsume | 7 | Shaellis's dark waters consume a corpse, restoring the caster's essence. |
| vfon10 | Horrid Ventriloquism | 10 | The target's words are redirected by Taqe's mischief, rendering it effectively silent. |
| vfon13 | Revel | 13 | The spirit of Leta's destructive revelry overtakes the target, causing them to add unnecessary flourishes to every movement, increasing roundtime. |
| vfon15 | Decay | 10 | Causes the target's limb to decay rapidly. This does not cause bleeding or vitality damage, but the horror inflicted upon the limb is truly massive. |
This circle is available to Clerics and Channelers.
| Number | Name | Cost | Description |
|---|---|---|---|
| vfo02 | Frighten | 5 | When the target is hit by this spell, they are scared and run away. If the success is strong enough, the target will pass out. |
| vfo04 | Defile | 8 | The caster blights its target with poison. |
| vfo07 | Blindness | 7 | The caster has the power to render his target blind. |
| vfo10 | Flensing | 10 | This spell has the reputation for being one of the most painful ways to die. Starting off slowly, the targets skin beings to strip away, causing bleeding, pain, and possibly death. Duration scales with Channeling skill. |
| vfo13 | Astral Weapon | 13 | With ones knowledge of how the soul, the astral plane, and the physical plane all work in conjunction, the caster is able to coat a blade with a portion of the energy from his soul to allow it to even further harm his enemies. The maximum damage of the flare scales with channeling skill. |
This circle is available to Clerics, Empaths, and Religious Wilders.
| Number | Name | Cost | Description |
|---|---|---|---|
| vio01 | Bless Weapon | 5 | Calling upon the gods, the caster has the ability to bless a weapon, making it fit for use against the undead. |
| vio04 | Cleanse | 5 | The caster cleanses a target's body of poison and venom. |
| vio06 | Soul Sight | 5 | The caster remains in tune with death itself, perceiving those who perish. |
| vio07 | Clear Sight | 7 | The caster cures the target of blindness. |
| vio10 | Stabilize | 10 | The caster cures the target of stun. Instant-cast. |
| vio13 | Astral Meditation | 13 | You connect with the astral plane on a deeper level, taking in energy at a faster pace than before as long as the caster takes no action after casting the spell. The essence regeneration scales with channeling skill. |
| vio15 | Soften | 8 | By focusing on their deity, the caster of soften will grant its target relief from the perils and discomforts of petrification. |
This circle is available to Channelers and Clerics of the Onu.
| Number | Name | Cost | Description |
|---|---|---|---|
| vkn01 | Manifestation | 1 | This spell summons a lesser spirit to attack the target. |
| vkn04 | Sever Spirit | 4 | The caster is able to surround the target with waves of astral energy, which rips away their spirit and attacks them with glowing tendrils of flux. |
| vkn09 | Spirit Mount | 15 | The caster is able to bring from summon from beyond the veil a ghostly horse that they can ride. Casting the spell again will refresh its duration and call the horse to you. |
| vkn11 | Derange | 11 | Paranoia fills the target of this spell, causing them to hear and see things, leaving them mentally unstable. The penalties scale with channeling skill. |
| vkn14 | Hoarfrost | 10 | This spell brings forth spirits of ice to assault the target and hamper its movement. |
This circle is available to Qai Monks.
| Number | Name | Cost | Description |
|---|---|---|---|
| vko02 | Tsau Hung's Call | Lesser | Tsau Hung was a famous hunter of the undead. This spell allows the monk's unarmed attacks to hit non-corporeal creatures. When enlightenment is cast, the strikes do extra magic damage like a flare. |
| vko07 | Qin Su's Call | Lesser | Qin Su was a famous sword master. The spell calls upon her spirits to block incoming melee attacks. When enlightenment is cast, the spirit will then deliver a counter attack (modified by the monk's channeling skill) back at the attacker. |
| vko13 | Tsing Pei's Call | Lesser | Tsing Pei was a famous archer. This spell calls upon his spirit to block incoming ranged attacks. The arrow has a chance to be destroyed in the process. When enlightenment is cast, the arrow may be deflected towards another random target in the room. |
| vko16 | Gie Jai's Call | Lesser | Gai Jai was a famous sorcerer. The spell calls upon ancestral spirits to block incoming magic attacks. When enlightenment is cast, some of the spell's essence cost may be absorbed into the monk's being (modified by channeling skill). |
| vko21 | Tsu Phang's Teachings | Lesser | Tsu Phang was one of the greatest qai fighters of all time. Calling his spirit to guide your attacks increases your unarmed and evasion skills. When enlightenment is cast, the bonus is greater and it can increase your highest weapon skill as well. |
This circle is available to Channelers.
| Number | Name | Cost | Description |
|---|---|---|---|
| vmc01 | Lesser Bind | Lesser | This spell prepares the summoning circle and gives the channeler the power to bind lesser spirits to themselves. |
| vmc06 | Lesser Spirit Summoning | Impressive | This spell allows the channeler to summon a lesser spirit into the red summoning circle |
| vmc13 | Greater Bind | Greater | This spell is the same as lesser bind, but it prepares for a more powerful spirit. |
| vmc14 | Greater Spirit Summoning | Impressive | This spell is the same as lesser summoning, but it summons a more powerful spirit. |
| vmc17 | Spiritual Hastening | Balanced | This incantation hastens summoned spirits, thus increasing their effectiveness in combat. |
| vmc20 | Superior Spirit Summoning | Exorbitant | Again, this spell is the same as lesser summoning, but it summons an even more powerful spirit. |
| vmc22 | Unsummon | Impressive | The caster uses this incantation to send their summoned minions back to the veil. |
| vmc29 | Supreme Spirit Summoning | Exorbitant | Again, this spell is the same as lesser summoning, but it summons the most powerful spirit. |
| vmc40 | Solidarity | Exorbitant | This spell gives more solidness to the summoned spirit, making them more powerful. |
This circle is available to Channelers.
| Number | Name | Cost | Description |
|---|---|---|---|
| vq02 | Source | Lesser | Creating a thread of spirit between the caster and target, this spell allows the caster to slowly siphon essence out of their target. |
| vq05 | Slow Link | Balanced | By slowing down the targets link, this spell is able to increase prep time and mana cost for spells. |
| va10 | Channeling | Ultimate | Through ritual, the caster is able to open a targets spirit to the ability to send and receive mana through the skill called channeling. |
| vq14 | Rip | Greater | This spells grants the caster a violent way to rip a spell out of someones control and grant them the ability to cast it. |
| vq16 | Rapid Cast | Impressive | Through ritual, the channeler is able to prepare and cast spells much more rapidly than normal. |
| vq21 | Deep Channel | Impressive | By connecting deeply to the astral plane, the caster is able to gather up a great amount of energy to expel upon casting a spell. |
This circle is available to Clerics.
| Number | Name | Cost | Description |
|---|---|---|---|
| vso01 | Purge | 2 | The cleric summons a spirit to purge the undead from this existence. Does even greater harm to mostly-wounded spirits. |
| vso04 | Bless | 5 | The cleric calls a spirit of a healer to assist its target, granting it a tiny amount of vitality regeneration. |
| vso09 | Hallow | 10 | The cleric summons a spirit in the form of a glyph upon the ground. |
| vso11 | Brand of the Heathen | 11 | The cleric brands an individual a heathen for all to see, sapping its dexterity and endurance. The penalty scales with channeling skill. |
| vso14 | Shackles of Faith | 10 | The cleric summons the spirits of the unjustly imprisoned to hamper the movements of its target. |
This circle is available to Martial Wilders and Religious Wilders.
| Number | Name | Cost | Description |
|---|---|---|---|
| vta01 | Survival | 1 | In response to all their time spent outdoors, studious wilders will find their ability to sustain themselves in the wild increased. The bonus scales with channeling skill. |
| vta03 | Trackless | 6 | The wilder is so in tune with Thrael that the very ground refuses to betray its passage. |
| vta04 | Windborn Guidance | 4 | The wilder entrusts itself to the wind, guiding its movements away from harm. The bonus scales with channeling skill. |
| vta07 | Thrael's Bounty | 7 | Drawing upon its attunement with Thrael, the wilder gains the ability to partake of its bounty. The bonus scales with channeling skill. |
| vta11 | Barkskin | 11 | Taking on the aspect of a tree, the wilder's skin itself grows sturdier against physical harm. The bonus scales with channeling skill. |
| vta13 | Echos on the Wind | 13 | Using its own voice to call out about it, the wilder sends the image of its surroundings to another. |
This circle is available to Channelers.
| Number | Name | Cost | Description |
|---|---|---|---|
| vvc10 | Remote Command | Balanced | This spell allows the channeler to cast his thoughts through the aether and control summoned spirits from afar. |
| vvc15 | Lesser Demon Summoning | Impressive | This spell allows the channeler to summon a demon from the first plane of darkness in the veil into the red summoning circle. |
| vvc20 | Rebind | Impressive | This spell allows the channeler to rebind to his will the demons that have broken away. |
| vvc26 | Infernal Gathering | Exorbitant | The channeler can use this spell to summon the demons that obey him throughout Thrael, opening a portal so they may attend his needs. |
| vvc30 | Greater Demon Summoning | Impressive | This spell is the same as lesser summoning, but it summons a more powerful demon from the second plane of darkness beyond the veil. |
| vvc34 | Steal Spirit | Impressive | This incantation allows a more powerful channeler to steal a demon from a weaker one, making the monster his minion. |
| vvc42 | Superior Demon Summoning | Impressive | Again, this spell is the same as lesser summoning, but it summons an even more powerful demon from the third plane of darkness. |
| vvc55 | Supreme Spirit Summoning | Impressive | Again, this spell is the same as lesser summoning, but it summons the most powerful demons from the fourth plane of darkness! |
This circle is available to Martial Wilders.
| Number | Name | Cost | Description |
|---|---|---|---|
| vxe01 | Eagle's Eye | 1 | Communing with the spirit of the eagle, the wilder gains yet greater accuracy with ranged weapons. The bonus scales with channeling skill. |
| vxe03 | Camouflage | 3 | The wilder's skin and garments blend in with its surroundings, allowing it to hide far better than it normally could. |
| vxe07 | Animal Understanding | 7 | Through diligent training and concentration, the wilder is able to identify with and better understand the motivation and desires of the animals in his or her environment. The bonus scaled with channeling skill. |
| vxe10 | Eagle's Talon's | 10 | The wilder imbues itself with the essence of the eagle, granting its every arrow the power of the eagle's talon's. The bonus scales with channeling skill. |
| vxe13 | Call Animal | 13 | This spell allows the ranger to locate for him or herself a spirit animal. Spirit animal choices vary for different Thraelian areas, so do not choose hastily. Once the spirit animal is assigned, it can be called to return after death and will be hard-coded into the ranger's character. Choose wisely! |
| vxe15 | Spiritual Arrow | 15 | Filling its mind and hands with memories of every hunt since time began, the wilder gains the ability to create spiritual arrows. The quality of the arrows scales with channeling skill. |



