Mercenary
Extremely well rounded fighters, mercenaries are the most common type of adventurer in the lands. Easily picking up nearly any combat technique, they are also fluent in skills such as weapon maintenance and animal handling. Mercenaries can work for both good and evil, or simply work for themselves. Occasional mercenaries have even dabbled in the arcane arts, making this truly a versatile profession.
A mercenary is the master of melee weapon combat, able to utilize its melee weapons offensively and its parry, shields, or evasion defensively.
Berserker
The Berserker has a unique ability to create an anti-magic shell, deflecting incoming spells and making them the bane of all Thraelian wizards. Unable to use magic in any form, they have instead schooled themselves in the use of heavy weapons and abhor the use of armor. In addition, they can work themselves up into a controlled frenzy, increasing their speed and accuracy in the heat of battle. When provoked, an uncontrollable berserker rage provides a massive rush of adrenaline, giving them superhuman strength and endurance.
Available Tags
Skills
(Click on the column header to sort by that column. For an explanation of skills and their values, see the Skills page.)
| Skill | Value |
| Alchemy | Very Bad |
| Animal Handling | Good |
| Archery | Good |
| Armor | Good |
| Channeling | Can't |
| Conditioning | Very Good |
| Evasion & Dodging | Good |
| First Aid | Very Good |
| Fishing | Normal |
| Focus | Can't |
| Foraging | Normal |
| Gnosis | Very Good |
| Kinesis | Can't |
| Larceny | Bad |
| Lockpicking | Bad |
| Lore | Normal |
| Mechanisms | Bad |
| Melee Weapons | Very Good |
| Observation | Good |
| Outdoorsman | Normal |
| Parry | Very Good |
| Shields | Normal |
| Skinning | Normal |
| Sorcery | Can't |
| Stealth | Normal |
| Tactics | Very Good |
| Throwing | Very Good |
| Unarmed Combat | Good |



