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Mercenary

Extremely well rounded fighters, mercenaries are the most common type of adventurer in the lands. Easily picking up nearly any combat technique, they are also fluent in skills such as weapon maintenance and animal handling. Mercenaries can work for both good and evil, or simply work for themselves. Occasional mercenaries have even dabbled in the arcane arts, making this truly a versatile profession.

A mercenary is the master of melee weapon combat, able to utilize its melee weapons offensively and its parry, shields, or evasion defensively.

Berserker

The Berserker has a unique ability to create an anti-magic shell, deflecting incoming spells and making them the bane of all Thraelian wizards. Unable to use magic in any form, they have instead schooled themselves in the use of heavy weapons and abhor the use of armor. In addition, they can work themselves up into a controlled frenzy, increasing their speed and accuracy in the heat of battle. When provoked, an uncontrollable berserker rage provides a massive rush of adrenaline, giving them superhuman strength and endurance.

Available Tags

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Mercenary

These tags are available to all Mercenaries.

Name Requirements Cost Description
Determination 55 Conditioning 10 Willpower The mercenary replenishes his stamina, finding greater physical reserves though force of will alone.
Discipline 109 Conditioning 20 Willpower The mercenary unites his mind with his body, pushing himself beyond his physical limits.
Berserker

These tags are available to mercenaries that have taken the berserker specialization. Their abilities may be displayed with the Rage command.

Name Requirements Cost Description
Frenzy 10 Conditioning 5 Stamina The mercenary flies into a frenzy, increasing its strength and endurance at the cost of stamina regeneration and defense once it calms down. The bonuses scale with conditioning skill.
Victorious Resilienc 19 Conditioning None Riding upon the thrill of victory, the mercenary shrugs off some damage after killing a foe.
Furious Resiliance 28 Conditioning Passive The mercenary's rage is so great that it shrugs off a fraction of damage while in a frenzy.
Unstoppable Rage 37 Melee Passive The mercenary reduces the duration of stun and unconsciousness while in a frenzy.
Wallop 46 Melee 5 Stamina The mercenary hits its opponent so hard that it stuns the foe. A successful roll doubles the stun.
Momentum 82 Melee Passive The mercenary gains a bonus to its melee offense for each successive successful hit. The maximum bonus scales with melee skill.
Bludgeon 127 Melees 5 Stamina The mercenary strikes its opponent powerfully with a power weapon, increasing all damage it receives.

Skills

(Click on the column header to sort by that column. For an explanation of skills and their values, see the Skills page.)

Skill Value
Alchemy Very Bad
Animal Handling Good
Archery Good
Armor Good
Channeling Can't
Conditioning Very Good
Evasion & Dodging Good
First Aid Very Good
Fishing Normal
Focus Can't
Foraging Normal
Gnosis Very Good
Kinesis Can't
Larceny Bad
Lockpicking Bad
Lore Normal
Mechanisms Bad
Melee Weapons Very Good
Observation Good
Outdoorsman Normal
Parry Very Good
Shields Normal
Skinning Normal
Sorcery Can't
Stealth Normal
Tactics Very Good
Throwing Very Good
Unarmed Combat Good