Extremely well rounded fighters, mercenaries are the most common type of adventurer in the lands. Easily picking up nearly any combat technique, they are also fluent in skills such as weapon maintenance and animal handling. Mercenaries can work for both good and evil, or simply work for themselves. Occasional mercenaries have even dabbled in the arcane arts, making this truly a versatile profession.
A mercenary is the master of melee weapon combat, able to utilize its melee weapons offensively and its parry, shields, or evasion defensively.
The Berserker has a unique ability to create an anti-magic shell, deflecting incoming spells and making them the bane of all Thraelian wizards. Unable to use magic in any form, they have instead schooled themselves in the use of heavy weapons and abhor the use of armor. In addition, they can work themselves up into a controlled frenzy, increasing their speed and accuracy in the heat of battle. When provoked, an uncontrollable berserker rage provides a massive rush of adrenaline, giving them superhuman strength and endurance.
Available Tags
Mercenaries start with 1 ability set. An additional ability set is available at level 15. Mercenaries cap at 2 sets.
Click on the column header to sort by that column, or click on the tag name to see details about that tag. For an explanation of tags and their use, see the Tags page.
Mercenary tags may be learned from any mercenary tag trainer.
Name
Requirements
Cost
Description
Determination
70 Conditioning
10 Willpower
The mercenary replenishes his stamina, finding greater physical reserves though force of will alone.
Discipline
130 Conditioning
20 Willpower
The mercenary unites his mind with his body, pushing himself beyond his physical limits.
Berserker
Mercenary - Berserker
These tags are available to mercenaries that have taken the berserker specialization. Their abilities may be displayed with the Abilities command.
Berserker tags may be learned from Hurik in Kemstead.
Name
Requirements
Cost
Description
Anti-Magick Aura
Berserker Primary Specialization
Variable
Mercenaries with that take berserker as their primary specialization are surrounded by an anti-magick aura, prohibiting them from using magick but allowing the berserker an additional chance to absorb any spell with its gnosis. This ability consumes essence when a spell is absorbed.
Frenzy
20 Conditioning
10 Stamina
The mercenary flies into a frenzy, increasing its strength and endurance at the cost of stamina regeneration and defense once it calms down. The bonuses scale with conditioning skill.
Victorious Resilienc
30 Conditioning
None
Riding upon the thrill of victory, the mercenary shrugs off some damage after killing a foe. This is a damage reduction effect.
Furious Resiliance
40 Conditioning
Passive
The mercenary's rage is so great that it shrugs off a fraction of damage while in a frenzy. This is a damage reduction effect.
Unstoppable Rage
50 Melee
Passive
The mercenary reduces the duration of stun and unconsciousness while in a frenzy.
Wallop
60 Melee
5 Stamina
The mercenary hits its opponent so hard that it stuns the foe. A successful roll doubles the stun.
Momentum
90 Melee
Passive
The mercenary gains a bonus to its melee offense for each successive successful hit. The maximum bonus scales with tactics skill.
Bulwark
110 Conditioning
1 stamina per ignore
The mercenary prepares itself for incoming blows, using its brutal toughness to grant a small chance to ignore attacks. This is a primary defensive ability.
Bludgeon
150 Melee
5 Stamina
The mercenary strikes its opponent powerfully with a hybrid or power weapon, increasing all damage it receives. This is a protection-reducing effect.
Twitch
170 Conditioning
10 Stamina
The mercenary flies into a frenzy, channeling its rage into increasing its dexterity and reflexes at the cost of stamina regeneration and defense once it calms down. The bonuses scale with conditioning skill.
Defiance
190 Gnosis
5 Willpower
The mercenary channels its fury and will into dispelling curses that are affecting it. Mercenaries with the Anti-Magick Aura may dispel any magickal effect.
Skills
Click on the column header to sort by that column. For an explanation of skills and their values, see the Skills page.