Jump to:
Available Tags
Skills

Mercenary – Berserker

Extremely well rounded fighters, mercenaries are the most common type of adventurer in the lands. Easily picking up nearly any combat technique, they are also fluent in skills such as weapon maintenance and animal handling. Mercenaries can work for both good and evil, or simply work for themselves. Occasional mercenaries have even dabbled in the arcane arts, making this truly a versatile profession.

A mercenary is the master of melee weapon combat, able to utilize its melee weapons offensively and its parry, shields, or evasion defensively.

The Berserker has a unique ability to create an anti-magic shell, deflecting incoming spells and making them the bane of all Thraelian wizards. Unable to use magic in any form, they have instead schooled themselves in the use of heavy weapons and abhor the use of armor. In addition, they can work themselves up into a controlled frenzy, increasing their speed and accuracy in the heat of battle. When provoked, an uncontrollable berserker rage provides a massive rush of adrenaline, giving them superhuman strength and endurance.


Available Tags

Mercenaries start with 1 ability set. An additional ability set is available at level 15. Mercenaries cap at 2 sets.

Click on the column header to sort by that column, or click on the tag name to see details about that tag. For an explanation of tags and their use, see the Tags page.

Expand AllCollapse All

Circle Name Sphere Info
Mercenary Mercenary

These tags are available to all Mercenaries.

Mercenary tags may be learned from any mercenary tag trainer.

Name Requirements Cost Description
Determination 70 Conditioning 10 Willpower The mercenary replenishes his stamina, finding greater physical reserves though force of will alone.
Discipline 130 Conditioning 20 Willpower The mercenary unites his mind with his body, pushing himself beyond his physical limits.
Berserker Mercenary - Berserker

These tags are available to mercenaries that have taken the berserker specialization. Their abilities may be displayed with the Abilities command.

Berserker tags may be learned from Hurik in Kemstead.

Name Requirements Cost Description
Anti-Magick Aura Berserker Primary Specialization Variable Mercenaries with that take berserker as their primary specialization are surrounded by an anti-magick aura, prohibiting them from using magick but allowing the berserker an additional chance to absorb any spell with its gnosis. This ability consumes essence when a spell is absorbed.
Frenzy 20 Conditioning 10 Stamina The mercenary flies into a frenzy, increasing its strength and endurance at the cost of stamina regeneration and defense once it calms down. The bonuses scale with conditioning skill.
Victorious Resilienc 30 Conditioning None Riding upon the thrill of victory, the mercenary shrugs off some damage after killing a foe. This is a damage reduction effect.
Furious Resiliance 40 Conditioning Passive The mercenary's rage is so great that it shrugs off a fraction of damage while in a frenzy. This is a damage reduction effect.
Unstoppable Rage 50 Melee Passive The mercenary reduces the duration of stun and unconsciousness while in a frenzy.
Wallop 60 Melee 5 Stamina The mercenary hits its opponent so hard that it stuns the foe. A successful roll doubles the stun.
Momentum 90 Melee Passive The mercenary gains a bonus to its melee offense for each successive successful hit. The maximum bonus scales with tactics skill.
Bulwark 110 Conditioning 1 stamina per ignore The mercenary prepares itself for incoming blows, using its brutal toughness to grant a small chance to ignore attacks. This is a primary defensive ability.
Bludgeon 150 Melee 5 Stamina The mercenary strikes its opponent powerfully with a hybrid or power weapon, increasing all damage it receives. This is a protection-reducing effect.
Twitch 170 Conditioning 10 Stamina The mercenary flies into a frenzy, channeling its rage into increasing its dexterity and reflexes at the cost of stamina regeneration and defense once it calms down. The bonuses scale with conditioning skill.
Defiance 190 Gnosis 5 Willpower The mercenary channels its fury and will into dispelling curses that are affecting it. Mercenaries with the Anti-Magick Aura may dispel any magickal effect.

Skills

Click on the column header to sort by that column. For an explanation of skills and their values, see the Skills page.

Skill Value
Alchemy Very Bad
Animal Handling Good
Archery Good
Armor Good
Channeling Can't
Conditioning Very Good
Evasion and Dodging Good
First Aid Very Good
Fishing Normal
Focus Can't
Foraging Normal
Gnosis Very Good
Kinesis Can't
Larceny Bad
Lockpicking Bad
Lore Normal
Mechanisms Bad
Melee Weapons Very Good
Metallurgy Normal
Observation Good
Outdoorsman Normal
Parry Very Good
Shields Normal
Skinning Normal
Sorcery Can't
Stealth Normal
Tactics Very Good
Throwing Very Good
Unarmed Combat Good